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<![CDATA[
<p>
<strong>
Sega [AKA Sega Group Corporation AKA Sega Sammy Holdings] [related:
<em>
Sonic the Hedgehog
</em>
]
</strong>
<br/>
Japanese-based video game developer founded by Martin Bromley and Richard
Stewart as Nihon Goraku Bussan, launching in the late 1960's with
<em>
Periscope
</em>
, the company's first coin-operated arcade game. Sega began
developing home gaming consoles in the 1980's beginning with the SG-1000 and
the short lived Master System which included an FM audio chip and a port for
integrated 3-D glasses. Following the failure of its initial two systems, Sega
found relative success with the Genesis
<sup>
1
</sup>
(AKA Megadrive), a console based largely around the
<em>
Sonic the Hedgehog
</em>
franchise, until the release of
<em>
[[metroid]]
</em>
in 1986 by Nintendo
Entertainment Systems (
[[nes]]
). Subsequently, Sega
experienced a dramatic loss of market share attributed by many to the lack of
[[vpd]]
functionality in Sega's titles for the
platform. Following the demise of the Genesis model, Sega fell into an
extended mode of corporate nostalgia including ill-advisedly shifting focus
from the emerging world of personal entertainment systems back to the
production of standalone arcade games for outdated and underutilized amusement
parks
<sup>
3
</sup>
- a self-defeating and much criticized pattern of behaviour
culminating in the release of the first
<em>
Sonic the Hedgehog
</em>
film a
full thirty years after the game's initial development
<sup>
2
</sup>
.
</p>
<div class="footnote">
<p>
<sup>
1
</sup>
As differentiated (somewhat) from both the biblical book "
<a href="">
Genesis
</a>
" and its outlining of
the "
<!-- links to Exile from Paradise -->
[[error]]
"
basis of
<!-- links to self -->
[[error]]
.
</p>
<p>
<sup>
2
</sup>
By the time of the film's release, Sega no longer owned the
rights to the
<em>
Sonic the Hedgehog
</em>
franchise after its production
partner Sony put the project in "turnaround" following a dismal third-party
assessment of the film's financial prospects. Ironically, despite
unanimously unfavorable reviews, the film went on to become the second
highest grossing film of 2020, and the highest grossing video game-based
film of all time.
</p>
<p>
<sup>
3
</sup>
In fact, Sega was later found to have knowingly manufactured and
installed functional arcade games in parks that had been completely
abandoned months or even years prior. Speculation regarding Sega's motives
for doing so vary and include the aforementioned corporate nostalgia and the
theory that Sega was in fact exploring a lateral move into the blossoming
and more lucrative world of
<!-- links to self  -->
[[error]]
.
</p>
</div>


]]>

Revision as of 21:43, 8 March 2024