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(esp. car phones),[[radioshack|RadioShack]], and<!-- links to viewtron contag --> [[error|early internet commerce sites]]. Cyber-nostalgia, a sister concept, refers more specifically to connection with meta-objects and platforms indigenous to the ethereal and non-spatial digital [[internet]]. | (esp. car phones),[[radioshack|RadioShack]], and<!-- links to viewtron contag --> [[error|early internet commerce sites]]. Cyber-nostalgia, a sister concept, refers more specifically to connection with meta-objects and platforms indigenous to the ethereal and non-spatial digital [[internet]]. | ||
<small><kbd>Ωref#[F., Claire] :: ''The Machines that Make Us. 1992.''</small> | <small><kbd>Ωref#<nowiki>[</nowiki>[[error|F., Claire]]<nowiki>]</nowiki> :: ''The Machines that Make Us. 1992.''</small> | ||
Revision as of 02:57, 27 February 2025
Technological Nostalgia AKA Technostalgia
[related: Cyber-nostalgia]
The concept that active and direct technological engagement throughout the full cycle of pubescence engenders lifelong feelings of connection, comfort, and, at times, sexual attraction to certain contemporary products. Such products can be thought to include: video games, video game avatars ( esp. female), car interiors (esp. burgundy), rear break lights with hollow patterns, polaroid photographs, certain musical media (i.e. cassettes), WinAmp skins, phones with cords (esp. car phones),RadioShack, and early internet commerce sites. Cyber-nostalgia, a sister concept, refers more specifically to connection with meta-objects and platforms indigenous to the ethereal and non-spatial digital internet.
Ωref#[F., Claire] :: The Machines that Make Us. 1992.
