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Revision as of 21:40, 8 March 2024
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Sega [AKA Sega Group Corporation AKA Sega Sammy Holdings] [related:
Sonic the Hedgehog
]
Japanese-based video game developer founded by Martin Bromley and Richard
Stewart as Nihon Goraku Bussan, launching in the late 1960's with
Periscope
, the company's first coin-operated arcade game. Sega began
developing home gaming consoles in the 1980's beginning with the SG-1000 and
the short lived Master System which included an FM audio chip and a port for
integrated 3-D glasses. Following the failure of its initial two systems, Sega
found relative success with the Genesis
1
(AKA Megadrive), a console based largely around the
Sonic the Hedgehog
franchise, until the release of
metroid
in 1986 by Nintendo
Entertainment Systems (
nes
). Subsequently, Sega
experienced a dramatic loss of market share attributed by many to the lack of
vpd
functionality in Sega's titles for the
platform. Following the demise of the Genesis model, Sega fell into an
extended mode of corporate nostalgia including ill-advisedly shifting focus
from the emerging world of personal entertainment systems back to the
production of standalone arcade games for outdated and underutilized amusement
parks
3
- a self-defeating and much criticized pattern of behaviour
culminating in the release of the first
Sonic the Hedgehog
film a
full thirty years after the game's initial development
2
.
1 As differentiated (somewhat) from both the biblical book " <a href=""> Genesis </a> " and its outlining of the " error " basis of error .
2 By the time of the film's release, Sega no longer owned the rights to the Sonic the Hedgehog franchise after its production partner Sony put the project in "turnaround" following a dismal third-party assessment of the film's financial prospects. Ironically, despite unanimously unfavorable reviews, the film went on to become the second highest grossing film of 2020, and the highest grossing video game-based film of all time.
3 In fact, Sega was later found to have knowingly manufactured and installed functional arcade games in parks that had been completely abandoned months or even years prior. Speculation regarding Sega's motives for doing so vary and include the aforementioned corporate nostalgia and the theory that Sega was in fact exploring a lateral move into the blossoming and more lucrative world of error .
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