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'''''Top Gun'' [[[konami|Konami]], 1987]''' | |||
[[nes|NES]] title only vaguely affiliated with the eponymous film. Commonly associated with the [[ehspf|EHSPF]], primarily due to its final scene inexplicably based in space. Notable for its brute almost [[et|ET-on-Atari]]-level abstraction, with control-based directives increasingly divested from any corresponding action as the game progresses through its four discrete levels, as exemplified by the aircraft carrier landing sequence at end Stage/Mission 2. | |||
[[nes|NES]] | |||
title only vaguely affiliated with the | |||
eponymous film. Commonly associated with the | |||
[[ehspf|EHSPF]], primarily due to its final scene | |||
inexplicably based in space. Notable for its brute almost | |||
[[et|ET-on-Atari]] | |||
-level abstraction, with control-based directives increasingly divested from | |||
any corresponding action as the game progresses through its four discrete | |||
levels, as exemplified by the aircraft carrier landing sequence at end | |||
Stage/Mission 2. | |||
Revision as of 19:10, 19 April 2024
Top Gun [[[konami|Konami]], 1987]
NES title only vaguely affiliated with the eponymous film. Commonly associated with the EHSPF, primarily due to its final scene inexplicably based in space. Notable for its brute almost ET-on-Atari-level abstraction, with control-based directives increasingly divested from any corresponding action as the game progresses through its four discrete levels, as exemplified by the aircraft carrier landing sequence at end Stage/Mission 2.
