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middle-, and back-ground graphic fields scrolling at different rates), thus | middle-, and back-ground graphic fields scrolling at different rates), thus | ||
contributing to | contributing to | ||
[[ehspf]] | [[ehspf|EHSPF]] | ||
functionality. A prime | functionality. A prime | ||
example being the | example being the | ||
<!-- links to popup *video* --> | <!-- links to popup *video* --> | ||
[[error]] | [[error|Training Scene in Mike Tyson's Punch Out]] | ||
<sup> | <sup>1</sup>, a 1987 | ||
1 | [[nes|NES]] | ||
</sup> | |||
, a 1987 | |||
[[nes]] | |||
title. Parallax also | title. Parallax also | ||
applies to the derivation of various stellar distances via techniques like | applies to the derivation of various stellar distances via techniques like | ||
triangulation and the measurement of | triangulation and the measurement of | ||
<!-- links to self *ready* --> | <!-- links to self *ready* --> | ||
[[doppler]] | [[doppler|Doppler]] | ||
redshift. Results from these | redshift. Results from these | ||
measurements are given in units called parsecs, where | measurements are given in units called parsecs, where | ||
<em> | <em>d</em>=1/<em>p</em> | ||
d | |||
</em> | |||
=1/ | |||
<em> | |||
p | |||
</em> | |||
when the parallax is given in | when the parallax is given in | ||
arcseconds. However, this approach has proven | arcseconds. However, this approach has proven | ||
insufficient when applied to Venus' | insufficient when applied to Venus' | ||
<!-- links to self *ready* --> | <!-- links to self *ready* --> | ||
[[black-drop]] | [[black-drop|black drop]] effect. Astrophysicists have | ||
effect. Astrophysicists have | |||
speculated this shortcoming is due to the infamous "parallax" error, a | speculated this shortcoming is due to the infamous "parallax" error, a | ||
mathematical glitch requiring an equational addendum [see below] to compensate | mathematical glitch requiring an equational addendum [see below] to compensate | ||
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</p> | </p> | ||
</div> | </div> | ||
Revision as of 03:22, 12 March 2024
Parallax
Greek for alternation, often used to denote subscreen systems in video games
used to enhance the feeling of depth and movement (a division of fore-,
middle-, and back-ground graphic fields scrolling at different rates), thus
contributing to
EHSPF
functionality. A prime
example being the
Training Scene in Mike Tyson's Punch Out
1, a 1987
NES
title. Parallax also
applies to the derivation of various stellar distances via techniques like
triangulation and the measurement of
Doppler
redshift. Results from these
measurements are given in units called parsecs, where
d=1/p
when the parallax is given in
arcseconds. However, this approach has proven
insufficient when applied to Venus'
black drop effect. Astrophysicists have
speculated this shortcoming is due to the infamous "parallax" error, a
mathematical glitch requiring an equational addendum [see below] to compensate
for what is essentially a rounding error when dealing with distances of
stellar magnitude.
<img alt="paralax distance error equation" class="wikiImg" id="paralax" src="https://wikimedia.org/api/rest_v1/media/math/render/svg/a3c322245b741eee3aa6da50bef6ec4bf86aba85"/>
1 A title later re-skinned as Punch-Out!!! Featuring Mr. Dream. It was widely and errantly reported the re-skinning was due to Tyson's 1992 conviction of raping Miss Black Rhode Island in an Indianapolis hotel room - however Nintendo cancelled Tyson's contract immediately following his stunning upset to Buster Douglas under the Tokyo Dome in 1990.
