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Emergent Hyper-structural Portal Functionality or EHSPF (of which | Emergent Hyper-structural Portal Functionality or EHSPF (of which | ||
[[vpd]] | [[vpd|VPD]] | ||
's are a subset) refers to various | 's are a subset) refers to various | ||
permutations of functional portals offering veiled or shielded glimpses of or | permutations of functional portals offering veiled or shielded glimpses of or | ||
contact with the Hidden World AKA the contents of the | contact with the Hidden World AKA the contents of the | ||
[[cybernetics]] | [[cybernetics|Black Box]] | ||
by articulating a poignant and | by articulating a poignant and | ||
enveloping alternate reality. Most often EHSPF is used in reference to digital | enveloping alternate reality. Most often EHSPF is used in reference to digital | ||
alternate reality platforms ( | alternate reality platforms ( | ||
[[error]] | [[error|VPD]] | ||
's) containing a palpable aesthetic of | 's) containing a palpable aesthetic of | ||
loneliness, desolation, and longing. The concept emerged in part as a way to parse the | loneliness, desolation, and longing. The concept emerged in part as a way to parse the | ||
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series of | series of | ||
games originally associated with the Nintendo Entertainment System ( | games originally associated with the Nintendo Entertainment System ( | ||
[[nes]] | [[nes|NES]] | ||
). Primarily | ). Primarily | ||
centering on | centering on | ||
[[metroid]] | [[metroid|Metroid]] | ||
, | , | ||
[[zelda]] | [[zelda|The Legend of Zelda]] | ||
and a number of titles | and a number of titles | ||
from | from | ||
[[konami]] | [[konami|Konami]] | ||
and, to a lesser extent, Capcom, | and, to a lesser extent, Capcom, | ||
the series was characterized by the insinuation of a world beyond view via | the series was characterized by the insinuation of a world beyond view via | ||
| Line 50: | Line 50: | ||
simulacrum. Extreme examples of this technique include various "infinite loop" | simulacrum. Extreme examples of this technique include various "infinite loop" | ||
traps from the EHSPF series including, but not limited to, the | traps from the EHSPF series including, but not limited to, the | ||
[[lost-woods]] | [[lost-woods|Lost Woods]] | ||
in | in | ||
<em> | <em> | ||
[[zelda]] | [[zelda|Legend of Zelda]] | ||
</em> | </em> | ||
, the | , the | ||
[[hidden-level]] | [[hidden-level|Hidden Level]] | ||
in | in | ||
<em> | <em> | ||
[[solomons-key]] | [[solomons-key|Solomon's Key]] | ||
</em> | </em> | ||
, Level | , Level | ||
7-4 in Super Mario Bros. and, to a certain extent, the | 7-4 in Super Mario Bros. and, to a certain extent, the | ||
[[ladder-scene]] | [[ladder-scene|Ladder Scene]] | ||
in | in | ||
<em> | <em> | ||
[[metal-gear-solid]] | [[metal-gear-solid|Metal Gear Solid]] | ||
3: Snake Eater | 3: Snake Eater | ||
</em> | </em> | ||
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(whether | (whether | ||
or not intentional) as it relates to | or not intentional) as it relates to | ||
[[berhold- | [[berhold-brech|Brecht]] | ||
's | 's | ||
<em> | <em> | ||
| Line 89: | Line 89: | ||
moments of contact or awareness with base reality characterized by the transcendence of cerebral conceptual frameworks | moments of contact or awareness with base reality characterized by the transcendence of cerebral conceptual frameworks | ||
including a discrete sense of self. Subsequently, EHSPF terminology has come to be applied to the non-digital realm. | including a discrete sense of self. Subsequently, EHSPF terminology has come to be applied to the non-digital realm. | ||
[[error]] | [[error|Rear brake lights in rain]] | ||
, outdated | , outdated | ||
[[burgundy-car-interior]] | [[burgundy-car-interior|burgundy car interiors]] | ||
, certain cloud formations, | , certain cloud formations, | ||
the creation and collective acceptance of narrative myth, | the creation and collective acceptance of narrative myth, | ||
[[ornithomancy|ornithological]] | |||
[[ornithomancy]] | |||
bird behaviours | bird behaviours | ||
<sup> | <sup> | ||
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portal functionality can be accessed | portal functionality can be accessed | ||
internally via extended meditation, psychosis, and/or psychedelic/ | internally via extended meditation, psychosis, and/or psychedelic/ | ||
[[narcotics]] | [[narcotics|narcotic]] | ||
drugs. Hyper-structurality here refers to the emergence of portal | drugs. Hyper-structurality here refers to the emergence of portal | ||
functionality from larger systems of interlocking alternate reality generators with | functionality from larger systems of interlocking alternate reality generators with | ||
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prominent neuropsychologists have begun to posit the idea that the public's unquenchable desire for items displaying | prominent neuropsychologists have begun to posit the idea that the public's unquenchable desire for items displaying | ||
ESHPF actually represents a turn away from base reality, and that our pursuit of such portals amounts to a sort of | ESHPF actually represents a turn away from base reality, and that our pursuit of such portals amounts to a sort of | ||
[[imago]] | [[imago|Freudian]] | ||
"death wish" in the form of a non-temporal nostalgic oblivion. | "death wish" in the form of a non-temporal nostalgic oblivion. | ||
</p> | </p> | ||
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</em> | </em> | ||
and the | and the | ||
[[konami]] | [[konami|Konami Code]] | ||
. | . | ||
Notably, | Notably, | ||
[[nes]] | [[nes|NES]] | ||
glitches commonly occurred as a result of insufficient ROM, often slowing | glitches commonly occurred as a result of insufficient ROM, often slowing | ||
and slurring gameplay in moments of violent complexity - in a sense a meta-digital "fight or flight" response. | and slurring gameplay in moments of violent complexity - in a sense a meta-digital "fight or flight" response. | ||
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3 | 3 | ||
</sup> | </sup> | ||
Birds, as dinosaur | Birds, as dinosaur descendants, are the only animals able to fully traverse organic portals in full | ||
corporeal form. | corporeal form. | ||
</p> | </p> | ||
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Playing | Playing | ||
<em> | <em> | ||
[[rygar]] | [[rygar|Rygar]] | ||
</em> | </em> | ||
during a quiet rainstorm with [ | during a quiet rainstorm with [ | ||
| Line 188: | Line 187: | ||
<!-- link to self? --> | <!-- link to self? --> | ||
the influence of Sativa-dubbed | the influence of Sativa-dubbed | ||
[[error]] | [[error|cannabinoids]] | ||
. | . | ||
</p> | </p> | ||
</div> | </div> | ||
Revision as of 23:13, 11 March 2024
Emergent Hyper-structural Portal Functionality AKA EHSPF [related:
MetroidVania]
Emergent Hyper-structural Portal Functionality or EHSPF (of which
VPD
's are a subset) refers to various
permutations of functional portals offering veiled or shielded glimpses of or
contact with the Hidden World AKA the contents of the
Black Box
by articulating a poignant and
enveloping alternate reality. Most often EHSPF is used in reference to digital
alternate reality platforms (
VPD
's) containing a palpable aesthetic of
loneliness, desolation, and longing. The concept emerged in part as a way to parse the
emotional and psychological effects of the MetroidVania
1
series of
games originally associated with the Nintendo Entertainment System (
NES
). Primarily
centering on
Metroid
,
The Legend of Zelda
and a number of titles
from
Konami
and, to a lesser extent, Capcom,
the series was characterized by the insinuation of a world beyond view via
scrolling - elements that pre-exist (and post-exist) engagement. Thus, the
player itself controls the scrolling, the view of the game orients a limitless
reality around
self
. This conjuring or insinuation of the
non-temporal non-spatial aspects of
cyberspace led to direct engagement with
apeirophobia
, or fear/fascination with infinity as it pertains to the
generation of so-called existential (and thus poignant) emotions. These
emotions result in the digital reality taking on the properties of a
simulacrum. Extreme examples of this technique include various "infinite loop"
traps from the EHSPF series including, but not limited to, the
Lost Woods
in
Legend of Zelda
, the
Hidden Level
in
Solomon's Key
, Level
7-4 in Super Mario Bros. and, to a certain extent, the
Ladder Scene
in
Metal Gear Solid
3: Snake Eater
. Also vital in the parsing of EHSPF
functionality is gameplay based on non-linear, self determination and
cybernetic self-advancement via the acquisition of skills and weapons and need
to backtrack. The practice of reality morphing/glitches
2
(whether
or not intentional) as it relates to
Brecht
's
Verfremdungseffekt
or "distancing effect" also serves to amplify
emotional effects of the EHSPF series. By reinforcing the digital artifice
inherent to such environments, players are made aware that they are inhabiting
a parallel reality. Sometimes referred to as "glitch framing", these transparencies of machinery parallel "IRL"
moments of contact or awareness with base reality characterized by the transcendence of cerebral conceptual frameworks
including a discrete sense of self. Subsequently, EHSPF terminology has come to be applied to the non-digital realm.
Rear brake lights in rain
, outdated
burgundy car interiors
, certain cloud formations,
the creation and collective acceptance of narrative myth,
ornithological
bird behaviours
3
–these non-digital phenomena have been cited
as having potential ESHPF properties (especially when paired with the appropriate audio)
4
. Additionally,
portal functionality can be accessed
internally via extended meditation, psychosis, and/or psychedelic/
narcotic
drugs. Hyper-structurality here refers to the emergence of portal
functionality from larger systems of interlocking alternate reality generators with
common practices, phenomenological parameters, and general aesthetic sense
5
. In recent years, a number of
prominent neuropsychologists have begun to posit the idea that the public's unquenchable desire for items displaying
ESHPF actually represents a turn away from base reality, and that our pursuit of such portals amounts to a sort of
Freudian
"death wish" in the form of a non-temporal nostalgic oblivion.
1 A vaticinium et eventu portmanteau for a series of games combining aspects of Metroid and the Konami title Castlevania .
2 Ex. "climbing the walls" in Metroid and the Konami Code . Notably, NES glitches commonly occurred as a result of insufficient ROM, often slowing and slurring gameplay in moments of violent complexity - in a sense a meta-digital "fight or flight" response.
3 Birds, as dinosaur descendants, are the only animals able to fully traverse organic portals in full corporeal form.
4 Ex: anything from Hejira that Jaco plans on.
5 Playing Rygar during a quiet rainstorm with [ ref subscript 4 ] while under the influence of Sativa-dubbed cannabinoids .
