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<br/>
<br/>
Emergent Hyper-structural Portal Functionality or EHSPF (of which
Emergent Hyper-structural Portal Functionality or EHSPF (of which
[[vpd]]
[[vpd|VPD]]
's are a subset) refers to various
's are a subset) refers to various
permutations of functional portals offering veiled or shielded glimpses of or
permutations of functional portals offering veiled or shielded glimpses of or
contact with the Hidden World AKA the contents of the
contact with the Hidden World AKA the contents of the
[[cybernetics]]
[[cybernetics|Black Box]]
by articulating a poignant and
by articulating a poignant and
enveloping alternate reality. Most often EHSPF is used in reference to digital
enveloping alternate reality. Most often EHSPF is used in reference to digital
alternate reality platforms (
alternate reality platforms (
[[error]]
[[error|VPD]]
's) containing a palpable aesthetic of
's) containing a palpable aesthetic of
loneliness, desolation, and longing. The concept emerged in part as a way to parse the
loneliness, desolation, and longing. The concept emerged in part as a way to parse the
Line 24: Line 24:
series of
series of
games originally associated with the Nintendo Entertainment System (
games originally associated with the Nintendo Entertainment System (
[[nes]]
[[nes|NES]]
). Primarily
). Primarily
centering on
centering on
[[metroid]]
[[metroid|Metroid]]
,
,
[[zelda]]
[[zelda|The Legend of Zelda]]
and a number of titles
and a number of titles
from
from
[[konami]]
[[konami|Konami]]
and, to a lesser extent, Capcom,
and, to a lesser extent, Capcom,
the series was characterized by the insinuation of a world beyond view via
the series was characterized by the insinuation of a world beyond view via
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simulacrum. Extreme examples of this technique include various "infinite loop"
simulacrum. Extreme examples of this technique include various "infinite loop"
traps from the EHSPF series including, but not limited to, the
traps from the EHSPF series including, but not limited to, the
[[lost-woods]]
[[lost-woods|Lost Woods]]
in
in
<em>
<em>
[[zelda]]
[[zelda|Legend of Zelda]]
</em>
</em>
, the
, the
[[hidden-level]]
[[hidden-level|Hidden Level]]
in
in
<em>
<em>
[[solomons-key]]
[[solomons-key|Solomon's Key]]
</em>
</em>
, Level
, Level
7-4 in Super Mario Bros. and, to a certain extent, the
7-4 in Super Mario Bros. and, to a certain extent, the
[[ladder-scene]]
[[ladder-scene|Ladder Scene]]
in
in
<em>
<em>
[[metal-gear-solid]]
[[metal-gear-solid|Metal Gear Solid]]
3: Snake Eater
3: Snake Eater
</em>
</em>
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(whether
(whether
or not intentional) as it relates to
or not intentional) as it relates to
[[berhold-brecht]]
[[berhold-brech|Brecht]]
's
's
<em>
<em>
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moments of contact or awareness with base reality characterized by the transcendence of cerebral conceptual frameworks
moments of contact or awareness with base reality characterized by the transcendence of cerebral conceptual frameworks
including a discrete sense of self. Subsequently, EHSPF terminology has come to be applied to the non-digital realm.
including a discrete sense of self. Subsequently, EHSPF terminology has come to be applied to the non-digital realm.
[[error]]
[[error|Rear brake lights in rain]]
, outdated
, outdated
[[burgundy-car-interior]]
[[burgundy-car-interior|burgundy car interiors]]
, certain cloud formations,
, certain cloud formations,
the creation and collective acceptance of narrative myth,
the creation and collective acceptance of narrative myth,
<!-- links to self *ready* -->
[[ornithomancy|ornithological]]
[[ornithomancy]]
bird behaviours
bird behaviours
<sup>
<sup>
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portal functionality can be accessed
portal functionality can be accessed
internally via extended meditation, psychosis, and/or psychedelic/
internally via extended meditation, psychosis, and/or psychedelic/
[[narcotics]]
[[narcotics|narcotic]]
drugs. Hyper-structurality here refers to the emergence of portal
drugs. Hyper-structurality here refers to the emergence of portal
functionality from larger systems of interlocking alternate reality generators with
functionality from larger systems of interlocking alternate reality generators with
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prominent neuropsychologists have begun to posit the idea that the public's unquenchable desire for items displaying
prominent neuropsychologists have begun to posit the idea that the public's unquenchable desire for items displaying
ESHPF actually represents a turn away from base reality, and that our pursuit of such portals amounts to a sort of
ESHPF actually represents a turn away from base reality, and that our pursuit of such portals amounts to a sort of
[[imago]]
[[imago|Freudian]]
"death wish" in the form of a non-temporal nostalgic oblivion.
"death wish" in the form of a non-temporal nostalgic oblivion.
</p>
</p>
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</em>
</em>
and the
and the
[[konami]]
[[konami|Konami Code]]
.
.
Notably,
Notably,
[[nes]]
[[nes|NES]]
glitches commonly occurred as a result of insufficient ROM, often slowing
glitches commonly occurred as a result of insufficient ROM, often slowing
and slurring gameplay in moments of violent complexity - in a sense a meta-digital "fight or flight" response.
and slurring gameplay in moments of violent complexity - in a sense a meta-digital "fight or flight" response.
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3
3
</sup>
</sup>
Birds, as dinosaur descendents, are the only animals able to fully traverse organic portals in full
Birds, as dinosaur descendants, are the only animals able to fully traverse organic portals in full
corporeal form.
corporeal form.
</p>
</p>
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Playing
Playing
<em>
<em>
[[rygar]]
[[rygar|Rygar]]
</em>
</em>
during a quiet rainstorm with [
during a quiet rainstorm with [
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<!-- link to self? -->
<!-- link to self? -->
the influence of Sativa-dubbed
the influence of Sativa-dubbed
[[error]]
[[error|cannabinoids]]
.
.
</p>
</p>
</div>
</div>

Revision as of 23:13, 11 March 2024

Emergent Hyper-structural Portal Functionality AKA EHSPF [related: MetroidVania]
Emergent Hyper-structural Portal Functionality or EHSPF (of which VPD 's are a subset) refers to various permutations of functional portals offering veiled or shielded glimpses of or contact with the Hidden World AKA the contents of the Black Box by articulating a poignant and enveloping alternate reality. Most often EHSPF is used in reference to digital alternate reality platforms ( VPD 's) containing a palpable aesthetic of loneliness, desolation, and longing. The concept emerged in part as a way to parse the emotional and psychological effects of the MetroidVania 1 series of games originally associated with the Nintendo Entertainment System ( NES ). Primarily centering on Metroid , The Legend of Zelda and a number of titles from Konami and, to a lesser extent, Capcom, the series was characterized by the insinuation of a world beyond view via scrolling - elements that pre-exist (and post-exist) engagement. Thus, the player itself controls the scrolling, the view of the game orients a limitless reality around self . This conjuring or insinuation of the non-temporal non-spatial aspects of cyberspace led to direct engagement with apeirophobia , or fear/fascination with infinity as it pertains to the generation of so-called existential (and thus poignant) emotions. These emotions result in the digital reality taking on the properties of a simulacrum. Extreme examples of this technique include various "infinite loop" traps from the EHSPF series including, but not limited to, the Lost Woods in Legend of Zelda , the Hidden Level in Solomon's Key , Level 7-4 in Super Mario Bros. and, to a certain extent, the Ladder Scene in Metal Gear Solid 3: Snake Eater . Also vital in the parsing of EHSPF functionality is gameplay based on non-linear, self determination and cybernetic self-advancement via the acquisition of skills and weapons and need to backtrack. The practice of reality morphing/glitches 2 (whether or not intentional) as it relates to Brecht 's Verfremdungseffekt or "distancing effect" also serves to amplify emotional effects of the EHSPF series. By reinforcing the digital artifice inherent to such environments, players are made aware that they are inhabiting a parallel reality. Sometimes referred to as "glitch framing", these transparencies of machinery parallel "IRL" moments of contact or awareness with base reality characterized by the transcendence of cerebral conceptual frameworks including a discrete sense of self. Subsequently, EHSPF terminology has come to be applied to the non-digital realm. Rear brake lights in rain , outdated burgundy car interiors , certain cloud formations, the creation and collective acceptance of narrative myth, ornithological bird behaviours 3 –these non-digital phenomena have been cited as having potential ESHPF properties (especially when paired with the appropriate audio) 4 . Additionally, portal functionality can be accessed internally via extended meditation, psychosis, and/or psychedelic/ narcotic drugs. Hyper-structurality here refers to the emergence of portal functionality from larger systems of interlocking alternate reality generators with common practices, phenomenological parameters, and general aesthetic sense 5 . In recent years, a number of prominent neuropsychologists have begun to posit the idea that the public's unquenchable desire for items displaying ESHPF actually represents a turn away from base reality, and that our pursuit of such portals amounts to a sort of Freudian "death wish" in the form of a non-temporal nostalgic oblivion.

1 A vaticinium et eventu portmanteau for a series of games combining aspects of Metroid and the Konami title Castlevania .

2 Ex. "climbing the walls" in Metroid and the Konami Code . Notably, NES glitches commonly occurred as a result of insufficient ROM, often slowing and slurring gameplay in moments of violent complexity - in a sense a meta-digital "fight or flight" response.

3 Birds, as dinosaur descendants, are the only animals able to fully traverse organic portals in full corporeal form.

4 Ex: anything from Hejira that Jaco plans on.

5 Playing Rygar during a quiet rainstorm with [ ref subscript 4 ] while under the influence of Sativa-dubbed cannabinoids .