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Metroid
[Nintendo, 1986][related: Mother Brain, Samus Aran, Black Hole Information Paradox]
Groundbreaking 1986 single player game-based reality simulator (
vpd
) developed by the
nes
for release on its original platform. Widely considered to figure heavily in the
ehspf
series and manifestly central
to the
ehspf
series of games. Directed by Satoru Okada and Masao Yamamoto
(credited officially as simply
"Yamamoto"), with music by Hirokazu "Hip" Tanaka. The game was developed in a free associative environment and is
remarkable for its open-world format and its ability to engender a sense of poignant loneliness and desperation in the
player - a phenomenon supporting the "reality as simulation" hypothesis that has come to dominate modern
cyber-metaphysics. In this model, pixels equate to
quantum-loop-gravity
bits (sub-microscopic non-divisible units of timespace
that form the fabric of what consciousness perceives as "space"). By extension, reality can in fact be thought of as a
two-dimensional information-based bit space that gives rise to complex illusory environs via
cybernetics
interaction
with our perceptual network, thus skirting the so-called "black hole information paradox"
1
. Within this
mode of
thinking, the game's formidable end boss Mother Brain
2
can be seen as a malevolent omniscient figurehead
pervading the
simulation - a digital virus-like villian whose function is solely to ensure that the protagonist (Samus Aran/the
player) remains locked into an endless loop-quest despite signs of its
berhold-brecht
artifice in the form of glitches
[i.e. door jumps, wall climbing, and, in later
Metroid
platforms, phazon overload and shadow freezing]. Upon
defeat of
The Mother Brain, its protagonist is revealed to be female, despite the use of male pronouns in the game's silver
handbook, with a reverse correlation between the success and speed of the player's successful campaign and the
avatar's amount of clothing. A perfect campaign results in Samus being forced to re-complete her mission, defeating
bosses Ridley, Kraig, and The Mother Brain clad in hot pink underwear
3
. Samus Aran is suspended in a
waves-of-nothingness
, a space in which consequential movement or action is rendered
impossible. And yet...
the cycle
continues
.
"And when I finally won the game in the basement of my third grade teacher's house and found that Samus was, in fact, a woman, I was alone - and would stay alone from that day forward".
1 A theory centering on the notion that information could be permanently destroyed by a black hole in violation of modern physics doctrine including the now-outdated quantum of quantum theory. An effective though controversial postulated solution dubbed the "holographic principle" resolves the paradox by claiming that information is in fact stored in a black hole's event-horizon in a liminal, two-dimensional, non-spatial zone. The theory has proven effective in resolving other paradoxes, giving rise to the " error " model championed by Gerad 't Hooft, Leonard Susskind, and their ilk.
2 As opposed to Mind, as per dharma philosophy.
3 A technostalgia -related phenomenon - in a 1988 poll, coitus with Samus Aran was among the most frequent "climax point" fantasies for both girls and boys in the 13-17-year-old age group.
